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	<title>Indie iPhone Development Blog &#187; iPhone marketing</title>
	<atom:link href="http://blog.indieiphonedev.com/category/iphone-marketing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.indieiphonedev.com</link>
	<description>The musings of an independent iPhone developer</description>
	<lastBuildDate>Mon, 20 Jun 2011 18:48:16 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Facebook crack down on &#8220;spammy&#8221; apps</title>
		<link>http://blog.indieiphonedev.com/2011/04/13/facebook-crack-down-on-spammy-apps/</link>
		<comments>http://blog.indieiphonedev.com/2011/04/13/facebook-crack-down-on-spammy-apps/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 02:58:12 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=289</guid>
		<description><![CDATA[Today I got an email from Facebook saying that (without warning) they have shut down the LogYourRun Facebook app.  The reason for this is that a Facebook algorithm had determined that the application was &#8220;spammy&#8221;.  This is a huge surprise to me and the thousands of users that use this app on a daily basis [...]]]></description>
			<content:encoded><![CDATA[<p>Today I got an email from Facebook saying that (without warning) they have shut down the LogYourRun Facebook app.  The reason for this is that a Facebook algorithm had determined that the application was &#8220;spammy&#8221;.  This is a huge surprise to me and the thousands of users that use this app on a daily basis to brag about their exercise activities.  The application makes use of very basic Facebook stream post functionality provided by their iPhone SDK.  The post dialog, per Facebook&#8217;s terms, is not pre-filled with any information in the message field and requires the user to 1) actively enter their message and 2) press the post button.  There is nothing automated about the posting and it does not happen in the background &#8211; the user is fully aware that they are posting the activity.  The screenshot below shows an example of one of these spammy post:</p>
<p><a href="http://blog.indieiphonedev.com/wp-content/uploads/2011/04/examplepost.png"><img class="aligncenter size-full wp-image-290" title="examplepost" src="http://blog.indieiphonedev.com/wp-content/uploads/2011/04/examplepost.png" alt="" width="480" height="161" /></a></p>
<p>The removal of this app is a huge let down since the the LogYourRun iPhone application relies on the application ID of the Facebook app in order to let people post their activity information on Facebook.  In addition to taking down the app they also took down the app&#8217;s Facebook page &#8211; so I have now lost all mode of communication with the application users and my inbox is currently getting flooded by emails from users letting me know that the app is no-longer working.</p>
<p>I am used to developing apps on a closed system &#8211; the iPhone &#8211; so I am used to following directions on how the user experience should be and what I can and cannot do.  For Facebook applications the terms of service is described in their Platform Policies (<a href="http://developers.facebook.com/policy" target="_blank">http://developers.facebook.com/policy</a>).  The terms in this policy are very nebulous and include things such as &#8220;Create a great user experience&#8221; and &#8220;Be trustworthy&#8221; but does not actually define what &#8220;spammy&#8221; is &#8211; though from my albeit infrequent use of Facebook, I would think that Farmville would fit that description better than the LogYourRun application.  In addition I do not see a single term in the document that the LogYourRun app violates.  The app clearly pops up a stream.publish dialog (created using the Facebook JS library on the web or their SDK on the iPhone!) which the user can clearly decide to click post or skip.</p>
<p>I tried appealing the removal of the app and I must say that I appreciate that they got back to me within a couple of hours &#8211; though the reply could have easily come from the same algorithm that deleted the app (see below).  It crushed all hopes of ever reviving the app and restoring communication to the over 30K users of the app.</p>
<p><a href="http://blog.indieiphonedev.com/wp-content/uploads/2011/04/facebookmessage.png"><img class="aligncenter size-full wp-image-291" title="facebookmessage" src="http://blog.indieiphonedev.com/wp-content/uploads/2011/04/facebookmessage.png" alt="" width="600" height="542" /></a></p>
<p>So now I am left with having to update the iPhone app so it does not link to the broken Facebook app.  It was surprisingly easy to setup a new application &#8211; which is probably why they need to have algorithms for taking them down also.  This will allow me to go back to being an enabler of my evil spamming users so they can once again brag about their exercise activities.</p>
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		</item>
		<item>
		<title>Please Apple, open up Text To Speech to developers</title>
		<link>http://blog.indieiphonedev.com/2011/03/30/please-apple-open-up-the-text-to-speech-to-developers/</link>
		<comments>http://blog.indieiphonedev.com/2011/03/30/please-apple-open-up-the-text-to-speech-to-developers/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 21:52:48 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=284</guid>
		<description><![CDATA[One of the little known features of the iPhone is that it actually does a great job of talking to you. The reason why it is little known is that you have to turn on the accessibility options in order to experience it &#8211; or you have to use the Voice Control &#8211; which does [...]]]></description>
			<content:encoded><![CDATA[<p>One of the little known features of the iPhone is that it actually does a great job of talking to you.  The reason why it is little known is that you have to turn on the accessibility options in order to experience it &#8211; or you have to use the Voice Control &#8211; which does not work great and therefore is not used extensively.  The built-in text to speech engine of the phone is not open to developers so there are no third party apps that make use of the text to speech (TTS). </p>
<p>In the mean time developers have to rely on shipping their apps with large bundles of mp3 or aiff files in order to get their applications to talk to the users.  Or they can implement some of the online TTS engines or TTS engines made for the iPhone.  The results are terrible in all cases that I have observed &#8211; if an app needs to only speak predefined words the developer will load all of these as sound files that will be downloaded with the app.  This leads to bloated app bundles and wastes bandwidth and phone storage media.  The iPhone TTS engines also take considerable amounts of space and if anyone has been able to understand what the app Social Radio is saying to them they deserve a medal.  Then there are apps that use online TTS engines and essentially downloads the sound file on demand.  This is probably more efficient and has a better result &#8211; but you need an internet connection and you will always be at the mercy of the TTS engine provider.</p>
<p>So Apple &#8211; please open up the great TTS engine of the iPhone to developers so we can make apps that will be able to talk to the users.</p>
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		</item>
		<item>
		<title>Today on eBay</title>
		<link>http://blog.indieiphonedev.com/2011/03/30/today-on-ebay/</link>
		<comments>http://blog.indieiphonedev.com/2011/03/30/today-on-ebay/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 21:33:27 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=280</guid>
		<description><![CDATA[Apple iPhone 3G 16Gb (Launched July 2008) &#8211; $160 Apple iPhone 3GS 16Gb (Launched June 2009) &#8211; $335 Motorola Droid (Launched October 2009) &#8211; $79 Apple iPhone 4 16Gb (Launched June 2010) &#8211; $400 &#8211; with cracked glass]]></description>
			<content:encoded><![CDATA[<p>Apple iPhone 3G 16Gb (Launched July 2008) &#8211; $160<br />
Apple iPhone 3GS 16Gb (Launched June 2009) &#8211; $335<br />
Motorola Droid (Launched October 2009) &#8211; $79<br />
Apple iPhone 4 16Gb (Launched June 2010) &#8211; $400 &#8211; with cracked glass</p>
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		<item>
		<title>iMovie for Editing Video on iPhone</title>
		<link>http://blog.indieiphonedev.com/2011/03/24/imovie-for-editing-video-on-iphone/</link>
		<comments>http://blog.indieiphonedev.com/2011/03/24/imovie-for-editing-video-on-iphone/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 17:42:12 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>
		<category><![CDATA[biking]]></category>
		<category><![CDATA[iMovie]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=271</guid>
		<description><![CDATA[I shot the following footage of the Great Forrest Park Bicycle Race this weekend on my iPhone. I was going to try putting the videos together on my new iPad2 using iMovie &#8211; but there is no easy way to transfer the video from the phone to the iPad without going through iTunes &#8211; so [...]]]></description>
			<content:encoded><![CDATA[<p>I shot the following footage of the Great Forrest Park Bicycle Race this weekend on my iPhone.  I was going to try putting the videos together on my new iPad2 using iMovie &#8211; but there is no easy way to transfer the video from the phone to the iPad without going through iTunes &#8211; so i decided to do the mixing on the iPhone instead.  </p>
<p>iMovie is very easy to use and after taking a couple of guesses on what the different buttons mean you can quickly get a hang of video editing using the phone &#8211; or you can use the excellent help from within the app.  The phone version of iMovie has two simple transitions as well as a straight cut to the next video segment with no transition option.  iMovie also comes with a couple of preset styles, which allow you to add text to your video clips (double tap the clip), but I did not use those for this project.  </p>
<p>After editing the video it took about 3 minutes to export the final video and another 10 minutes to upload in HD to YouTube (over WiFi).</p>
<p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/MIhYTF9G4NM" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Getting meaningful device information for iPhone app support</title>
		<link>http://blog.indieiphonedev.com/2011/01/22/getting-meaningful-device-information-for-iphone-app-support/</link>
		<comments>http://blog.indieiphonedev.com/2011/01/22/getting-meaningful-device-information-for-iphone-app-support/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 04:17:31 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=268</guid>
		<description><![CDATA[Every developer must have had at least one email that goes something like this:  &#8220;I opened the app and it did not work&#8221;.  For emails like that there is not much you can do but be patient and try to figure out exactly what the problem was.  For other emails though it may sometimes be [...]]]></description>
			<content:encoded><![CDATA[<p>Every developer must have had at least one email that goes something like this:  &#8220;I opened the app and it did not work&#8221;.  For emails like that there is not much you can do but be patient and try to figure out exactly what the problem was.  For other emails though it may sometimes be good to know a little about the device that the person was having the problem with.  For example &#8220;The GPS says it is not working so therefore your app is junk&#8221; could be put into context by seeing that the email was sent from an iPod Touch (which does not have a GPS chip).  Also, information about the version of iOS helps with locating what the issue may be.  Finally it can be very useful to know which version of your app the person is using since they may be having a problem with an old version of the app where the problem may have been fixed in the latest version.</p>
<pre class="brush: objc; title: ; notranslate">
	MFMailComposeViewController *mail = [[MFMailComposeViewController alloc] init];
	mail.mailComposeDelegate = self;

	if ([MFMailComposeViewController canSendMail]) {

		//Setting up the Subject, recipients, and message body.
		[mail setToRecipients:[NSArray arrayWithObjects:@&quot;YOUREMAIL.com&quot;,nil]];
		[mail setSubject: [NSString stringWithFormat:@&quot;%@ iPhone Application Feedback&quot;, kTWApplicationName]];
		[mail setMessageBody:[NSString stringWithFormat:@&quot;\n\n\nIn order for us to better help you, please provide the following information:\nCountry: \n\nDebug info:\n%@ v %@\niOS version %@\nModel: %@&quot;,
							  kTWApplicationName,
							  [[[NSBundle mainBundle] infoDictionary] objectForKey:@&quot;CFBundleVersion&quot;],
							  [[UIDevice currentDevice] systemVersion],
							  [[UIDevice currentDevice] model]

							  ] isHTML:NO];

		//Present the mail view controller
		[self presentModalViewController:mail animated:YES];
	}

	//release the mail
	[mail release];
</pre>
<p>The  TWApplicationName is a constant that is set to the string value of the application name &#8211; this allows you to also see which application your user is asking about in case you have more than one app.</p>
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		</item>
		<item>
		<title>Test of HDR on iPhone 4.1</title>
		<link>http://blog.indieiphonedev.com/2010/09/09/test-of-hdr-on-iphone-4-1/</link>
		<comments>http://blog.indieiphonedev.com/2010/09/09/test-of-hdr-on-iphone-4-1/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 04:12:45 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=229</guid>
		<description><![CDATA[With the latest iOS 4.1 update Apple brought high dynamic range (HDR) photography to the iPhone. In some situations the HDR makes little to no difference (if the objects are evenly lighted). But if you have a high light source in the background it can really make a big difference. Below is an inside shot [...]]]></description>
			<content:encoded><![CDATA[<p>With the latest iOS 4.1 update Apple brought high dynamic range (HDR) photography to the iPhone.  In some situations the HDR makes little to no difference (if the objects are evenly lighted).  But if you have a high light source in the background it can really make a big difference.  Below is an inside shot with high light outside in the background.  As you can see the HDR prevented overexposure of the background.</p>
<div id="attachment_230" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.indieiphonedev.com/wp-content/uploads/2010/09/hdrtest.png"><img src="http://blog.indieiphonedev.com/wp-content/uploads/2010/09/hdrtest-300x200.png" alt="High Dynamic Range Test" title="Test of HDR on iPhone 4 with iOS 4.1" width="300" height="200" class="size-medium wp-image-230" /></a><p class="wp-caption-text">Test of HDR on iPhone 4 with iOS 4.1</p></div>
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		<title>LogYourRun Version 2.8 for iPhone</title>
		<link>http://blog.indieiphonedev.com/2010/06/17/logyourrun-version-2-8-for-iphone/</link>
		<comments>http://blog.indieiphonedev.com/2010/06/17/logyourrun-version-2-8-for-iphone/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 17:38:26 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=209</guid>
		<description><![CDATA[To make full use of the new features of the new iOS4, I have updated the LogYourRun iPhone application to support running the app in the background. Background GPS is supported on the new iPhone 4 as well as the 3GS. Running the app in the background means that you will no longer have to [...]]]></description>
			<content:encoded><![CDATA[<p>To make full use of the new features of the new iOS4, I have updated the LogYourRun iPhone application to support running the app in the background.  Background GPS is supported on the new iPhone 4 as well as the 3GS.  Running the app in the background means that you will no longer have to worry about leaving the app on the screen and what will happen when you get a text or a phone call while running.  Also, locking the screen will greatly improve the battery life and let you run longer without worrying about the battery draining.  In recent tests on a 3GS iPhone I was able to run the program in the background for 1 hour after which the battery was down 12%.  This is a 2x improvement over the battery consumption if the app is run with the screen on.</p>
<p>While running in the background the app turns off the pedometer &#8211; so you will only be getting GPS information.  But the option for automatically tweeting every mile or so will still work as long as there is a data connection available.</p>
<p>As you run the application badge (number in red circle in top left corner of the app) will show your distance so you will not forget that the application is collecting data.  Also the location services icon will be displayed in your status bar. Once the iOS4 NDA is lifted I will post some pictures of the app in action.</p>
<p>Additional features in 2.8 include:</p>
<p> * In case of emergency (ICE) contact information &#8211; enter name and phone number and you will be able to easily call your ICE person straight from the app.<br />
 * Power save button.  Get most of the benefits of running the app in the background even if your phone does not support background apps.  This button stops the screen from updating and turns off the pedometer for some extra power savings.</p>
<p>For more information please see:<br />
<a href=" http://www.logyourrun.com/iphone/"></p>
<p>http://www.logyourrun.com/iphone/</a></p>
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		<item>
		<title>Driving traffic to your app by launching free tools</title>
		<link>http://blog.indieiphonedev.com/2010/03/16/driving-traffic-to-your-app-by-launching-free-tools/</link>
		<comments>http://blog.indieiphonedev.com/2010/03/16/driving-traffic-to-your-app-by-launching-free-tools/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:13:46 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>
		<category><![CDATA[advertisement]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[free app]]></category>
		<category><![CDATA[iPhone app]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=147</guid>
		<description><![CDATA[LogYourRun is a site for active people &#8211; runners, hikers, and cyclists.  To generate interest and app sales for the paid version of the LogYourRun iPhone app I have decided to launch a series of free running tools.  The hope is that the target audience of LogYourRun will be looking for apps that can solve [...]]]></description>
			<content:encoded><![CDATA[<p>LogYourRun is a site for active people &#8211; runners, hikers, and cyclists.  To generate interest and app sales for the paid version of the LogYourRun iPhone app I have decided to launch a series of free running tools.  The hope is that the target audience of LogYourRun will be looking for apps that can solve simple problems for them &#8211; such as measure heart rate and calculate heart rate zones and calculate pace based on distance and time &#8211; and they download these apps they will see advertisement for the paid LogYourRun app which will potentially dive sales of this app.</p>
<p>Here are the free apps:</p>
<ol>
<li>A free version of the GPS/pedometer app.</li>
<li>A free heart rate measurement tool.</li>
<li>A free Pace Calculator</li>
</ol>
<p>All of these are tools that runners might look for on the app store and all of these apps have links to the full LogYourRun app and the YouTube video showing what a great app that is.</p>
<p>The LYR Free (GPS/pedometer) has been in the app store for several months but interestingly has not  been hugely successful maybe because of the lack of brand name  recognition or because the paid version is so cheap</p>
<p>The Heart Rate tool (HR) has proved to be hugely successful &#8211; probably because it is one of the few free apps that will let you measure your heart rate and calculate your heart rate zones.  I still need to integrate pinch analytics to see if this is actually driving traffic to the full app &#8211; but since the HR app has launched the sales for the full app has gone up 3 fold.</p>
<p>The Pace Calculator will go live this week and I look forward to seeing the response to this app.</p>
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		<title>Market your app online</title>
		<link>http://blog.indieiphonedev.com/2010/01/28/market-your-app-online/</link>
		<comments>http://blog.indieiphonedev.com/2010/01/28/market-your-app-online/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 05:20:18 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=104</guid>
		<description><![CDATA[There are several components to marketing your iPhone application online.  Below I try to give a comprehensive list of resources and strategies.  Keep checking back on this since I will add information as I think of other ways to promote apps online. Submit your app to app repositories Here is a list of sites where [...]]]></description>
			<content:encoded><![CDATA[<p>There are several components to marketing your iPhone application online.  Below I try to give a comprehensive list of resources and strategies.  Keep checking back on this since I will add information as I think of other ways to promote apps online.</p>
<h2>Submit your app to app repositories</h2>
<p>Here is a list of sites where you can submit information about your application.  Most will provide links to your application and your website &#8211; great way to generate meaningful incoming links.  Before embarking on your submissions make sure you have the following ready:</p>
<ul>
<li>A screenshot</li>
<li>Icon (128&#215;128)</li>
<li>Link to your YouTube video (I used screenflow to generate my video)</li>
<li>App description that you can easily post into the forms on each website</li>
</ul>
<p>The following is a list of good sites to submit your app to listed in order of importance and relevance:</p>
<p><a href="http://www.AppSafari.com">AppSafari.com</a></p>
<p><a href="http://www.Appolicious.com">Appolicious.com</a></p>
<p><a href="http://www.148apps.com">148Apps.com</a></p>
<p><a href="http://www.gotapps.com/">GotApps.com</a></p>
<p><a href="http://www.FreshApps.com">FreshApps.com</a></p>
<p>I have seen a couple of sites offering to review your app for $100 or some other &#8220;nominal&#8221; fee.  I dont think that such sites will survive long &#8211; how can you write an unbiased review when someone just paid you $100?  This will erode consumer confidence in these sites and when they go out of business the review will disappear as their site is taken down.</p>
<h2>Promote your app on forums</h2>
<p>Figure out what your target audience is likely to be and find a forum that your audience frequents and register.  Take some time to figure out the tone on the board and if there are any users that seem to be influencers.  Send them a PM explaining that you would highly appreciate their input on your application and include a promo code if your application is a paid app.  If you cannot find a user to target you can always try to just post yourself &#8211; this will likely not generate as much buzz as if you get an influencer to post.</p>
<h2>Promote your app on social networks</h2>
<p>Integration with Twitter is easy through the REST API and integration with facebook can be quite easy also &#8211; facebook has a drag and drop library which can be used to add facebook connect to your iPhone app.</p>
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		<title>Promoting your iPhone app in print</title>
		<link>http://blog.indieiphonedev.com/2010/01/27/promoting-your-iphone-app-in-print/</link>
		<comments>http://blog.indieiphonedev.com/2010/01/27/promoting-your-iphone-app-in-print/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 04:40:52 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[iPhone marketing]]></category>
		<category><![CDATA[iPhone app]]></category>

		<guid isPermaLink="false">http://blog.indieiphonedev.com/?p=93</guid>
		<description><![CDATA[Although promoting iPhone apps and web sites can be done efficiently through online advertising campaigns, the market for LogYourRun (runners, cyclists and other active people) is such that real world marketing can also be a highly efficient way to reach an audience that is unaware of LogYourRun and unaware that such a service even exist. [...]]]></description>
			<content:encoded><![CDATA[<p>Although promoting iPhone apps and web sites can be done efficiently through online advertising campaigns, the market for LogYourRun (runners, cyclists and other active people) is such that real world marketing can also be a highly efficient way to reach an audience that is unaware of LogYourRun and unaware that such a service even exist.</p>
<p>Historically, print advertising consist of designing a brochure with information about your product and distributing to potential customers.  Since a single sale of a $1.99 iPhone app brings in $1.40 and the free app has no revenue attached I have been exploring cheap print alternatives to promoting using a brochure.   I have found several places online that will print high quality business cards for very little money.  I was able to get 2,500 business cards printed with high gloss front and matte color back for under $150 using <a title="Get up to 80% off at Vistaprint" href="http://widgets.tellapal.com/click.action?id=EF5D2A58-1AF3-1512-AE36-AA508A0076C2" target="_blank">Vistaprint</a> &#8211; that is about 6 cent per card so only one in 23 cards have to be effective at getting someone to download the app in oder for me to break even.</p>
<p>As it turns out the dimensions of the iPhone are such that it fits perfectly on a business card.  So on the glossy side I have a picture of the iPhone running the LogYourRun application so people can see what it is all about and on the back I have instructions on how to get the application.  And that is the hard part &#8211; since the main screen of the LogYourRun application does not contain the application name &#8211; I have to rely on people to turn the card over and read the name of the application.  It would be great if apple implemented something similar to the android barcode scanner where all you have to do is take a picture to download an app.  Maybe someone is already working on making such an application for the iPhone.</p>
<p>I have collected about 1 months worth of baseline data on downloads of both the free and the paid LogYourRun applications and one of my friends are going to Miami Marathon this weekend and will hand out about 1,500 of the cards there.  I will report back the results here after the weekend.</p>
<div id="attachment_92" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07537.jpg"><img class="size-medium wp-image-92" src="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07537-300x201.jpg" alt="" width="300" height="201" /></a><p class="wp-caption-text">#1</p></div>
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<div id="attachment_92" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07539.jpg"><img class="size-medium wp-image-92" src="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07539-300x201.jpg" alt="" width="300" height="201" /></a><p class="wp-caption-text">#3</p></div>
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<div id="attachment_92" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07540.jpg"><img class="size-medium wp-image-92" title="DSC07541" src="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07540-300x201.jpg" alt="" width="300" height="201" /></a><p class="wp-caption-text">#4</p></div>
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<div id="attachment_92" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07541.jpg"><img class="size-medium wp-image-92" title="DSC07541" src="http://blog.indieiphonedev.com/wp-content/uploads/2010/01/DSC07541-300x201.jpg" alt="" width="300" height="201" /></a><p class="wp-caption-text">#5</p></div>
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