Posts tagged ·

app review

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On constructive critizism

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There has been a couple of blog posts lately regarding the bloggy criticism of iOS applications by other app developers as well as general tech bloggers. These posts seem to suggest that iOS developers should band together and not criticize each others applications. I generally agree with the statement “be excellent to each other” – but if that means patting each others backs and saying good job even if the application has flaws then the iOS platform is in trouble. I think that one of the great things about the iOS platform is the constant push to make something that is greater and more amazing than what has been done before.


Getting criticism, be it from users through app reviews or emails or from bloggers, is a great way to push everyone to make better applications. I can clearly identify with the fact that developers have an emotional connection to the applications that they make. None of my applications make a huge amount of money and my main motivation is to provide people with great tools to use on their phone – so getting emails or reviews saying “this app sucks” is a feeling not much different than helping a complete stranger just to have them spit at you.


In my opinion, the app review system setup by Apple is one of the greatest innovations of the iOS platform and has been instrumental in the success of the App Store – before this the only way to give feedback was to email the developer and then they could do whatever they wanted – you had already paid for the app so they had no incentive to actually fix the issue. With public reviews and a rating system the incentive to fix issues brought up is much greater and this is something that will push apps to become better. Several times this has brought great new features to my apps and alerted me to features that were not as intuitive as I had originally thought.


Like many other Apple enthusiasts I was very excited for the launch of The Daily. Like many others I was disappointed at the initial product. I think that a lot of people expected the app to be Apple Great (like Maps, Garage Band etc) because of the hype and media buildup for the app and the apparent endorsement of the app by Apple. However, the app has several short falls which were pointed out and suggestions for improvements with implementation were posted. I do not understand why the developer of the app would be surprised that the app got a harsh reception when the developer admits himself that there were issues with the app that if they had longer time could have been sorted out.


I hope that the iOS developer community is grown up enough that we can accept criticism of our work and that we can learn from this and all strive towards making excellent if not perfect apps.

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Comparison chart of top GPS enabled running applications for the iPhone

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The following table shows some of the differences in features between the top 7 GPS enabled iPhone running applications. If I missed a feature that you think is important please let me know in the comments.

LogYourRun RunKeeper MapMyRun Nike+ GPS Jog Log Runtastic Runmeter
GPS ok ok ok ok ok ok ok
Live updates ok
Via Twitter TweetMyDistcance
ok
RunKeeper Live
no not not not not
Route view ok ok ok ok ok ok ok
In App Elevation Google not not not not GPS GPS
Pedometer ok not not not not not not
Music ok ok paid ok ok paid change tracks
Heart rate fisica, 60beat, voice cues fisica fisica Nike+ system fisica fisica, 60beat, voice cues not
Time in zones ok not not not not not not
Voice cues ok ok paid ok ok ok ok
Facebook upload ok ok ok ok ok ok ok
Twitter upload ok ok ok ok ok ok ok
Dailymile upload ok not not not ok not not
Email sharing paid not not not ok not ok
Manual entry ok ok ok ok ok ok ok
Integrated website ok ok ok ok not ok not
Other types of activities ok ok other apps not not ok ok
See routes in your area ok not not not not not not
Download training Programs ok not not not not not not
Free version ok ok ok paid paid ok paid

Legend

ok Feature available in free and paid version
ok Feature not available
ok Feature available in paid version only
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My strategy for improving ratings of the LogYourRun iPhone application

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I am an independent software developer and I run a website called LogYourRun.com.  In April 2009 I decided to supplement the site with an iPhone app since the iPhone has GPS and the iPod touch has the capabilities of a pedometer.  I have always believed that the best things in life are free so I put the app out for free.  Since the app would increase the exposure of my LogYourRun brand I felt comfortable giving the app away for free.

However, as many other developers have experienced, giving apps out for free result in poor ratings from people that download the app but are not really interested in the functionality of the app. These people often delete the app shortly after installation at which point they are asked to rate the app and  give the app a poor rating. In addition paid apps maintain their ranking in the App Store better than free apps.

Since the first edition of the app was released I had been working on an improved version which would use the map feature of OS 3.0 as well as a feature which would allow users to download training programs to the device for offline viewing.  When I launched this version I decided that I was not going to give it away for free due to the ratings problem that plague free apps.  On the other hand I did not want to deter people from downloading the app since the app drives traffic to my site and I wanted loyal users to have a chance to get the app for free.

So I put the app out for free along with the message that it was only going to be free for the first 2 weeks.  This information was widely distributed to users of the website, posted on the website, and included in the description of the app.  The fact that the app was no longer going to be free meant that users did not delete the app after downloading since they knew that if they deleted the app they would then have to pay if in the future they wanted the app.  Also, this instills a feeling of “getting a good deal” which creates a positive attitude towards the application.

After two weeks of the app being free I increased the price to $1.99.  Downloads immediately dropped – but has since increased again – and now I am actually making money on the downloads.  I have since then also put out a free version with limited functionality which has helped drive traffic to my website as well as serving as a preview of the paid app.

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